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Showing posts with label avalon wars pvp. Show all posts
Showing posts with label avalon wars pvp. Show all posts

Sunday, September 22, 2013

Avalon Wars PvP 6 (Updates)



Avalon Wars 6th PvP


In my opinion, this was one of the worst Avalon Wars PvP due to:
  • Lottery payouts were greatly reduced especially credits.
  • Compounded with no double production rate and half price/cooldown(cd).
  • Cambridge wall return was pathetic

PvP for Bootes, Capriconus, Carina, Leo and Lyra.

Winner: Carina


1st PvP: 0 points
2nd PvP: 4,875 points
3rd PvP: 6,550 points (exchanged for Mk4 NDA Amp)
4th PvP: 6,187 points (total now 7,612 points)
5th PvP: 2,520 points (exchanged for another Mk4 NDA Amp. Total now 132 points)

This round is even more brutal with 5 servers involved in the survivor of the sleepless.

Watch out for this space! I will provide you live commentary while I try to stay alive in the game.

Today 22 Sep 2013 GMT+2 (10AM SG Time), enrollment has already started.

Tomorrow 23 Sep 2013 GMT+2 (10AM SG Time), the big war will begin.

Like to highlight the differences from previous PvP
  • Players will gain 15 PvP points from each successful attack (It was 10 points)
  • Successful attacks gives wall back: Cambridge - 1, Caribbean - 2, Avalon - 3 (it was 2)
  • The PvP points gained from campaigns are reduced by half
  • A random 5-stripe hero will be replaced by a random 4-stripe hero
  • One player is not allowed to attack a same player more than 3 times in 24 hours
  • New Legion member extended to 100 (the default was 50)
  • Unannounced: Lottery payouts were greatly reduced. No double production rate and half price/cooldown(cd). It was not 7 days but I believe 9 days.

Wednesday, August 7, 2013

Avalon Wars PvP 5 (exclude beta)



Avalon Wars 5th PvP (exclude beta) - Winner: Cetus


PvP for Cetus, Lyra, Orion and Pegasus

Enter battle (end of enroll period): Aug 7 (apparently having problems entering now, iFree is fixing it)

Like to highlight the differences from previous PvP

  • Battle Period: 168 hours i.e. 7 days instead of 14 days.
  • The players who don’t enter into PVP battle field 72 hours after the PVP begins will be regarded as given up the chance for this PVP. They couldn’t enter after that.

Winner: Cetus


Monday, July 29, 2013

Avalon Wars PvP (3rd PvP)



Avalon Wars - PvP


1st PvP: 0 points
2nd PvP: 4,875 points
3rd PvP: 6,550 points (exchanged for mk4 NDA Amp)
4th PvP: 6,187 points (total now 7,612 points)


Well, I made it back from my 3rd Avalon Wars PvP alive again. I would like to thank Sarina and T9 in helping me playing the remaining days when My family and I went to Taiwan for holidays. Thank you very much!

Day 1
I entered the PvP despite the fact that I knew I could not complete it. I just wanted to play as far as I wanted and my target was 3K PvP points before the bonuses if our server won the PvP. I tried to get my buddy Snowfest to help me, but unfortunately he was not able to. So I took the leap of blind faith...

The PvP started normally this round with 1-day protection for you to build up unlike the previous PvP.

This time round, I had early stage Dirty and later Jameswell having a lock on me. Well this was expected in every PvP. Perhaps the dom spending players had a lock on everybody for all you know.

To be continued...

Lessons learnt:

  • Get 3 or 4 Titanium Sash
  • Synthetic players, get 1 additional Platypus for Leonardo. Later get Dragoons.
  • Airforce players get ghost as soon as possible. Later get Navigators.
  • Biotic players get cross formation. T-Rex showed me it could work.
  • 4, 5-stripe heroes start to appear at Point Academy Level 17.

Monday, March 25, 2013

Avalon Wars PvP (2nd PvP)


Avalon Wars - PvP


1st PvP: 0 points
2nd PvP: 4,875 points
3rd PvP: 6,550 points (exchanged for mk4 NDA Amp)
4th PvP: 6,187 points (total now 7,612 points)


Well, I made it back from my 2nd Avalon Wars PvP alive finally. I would like to share with you personally first-hand my gruelling 14-day survivor experience (yes, similar to the Survivor reality show) and how can I improve for my next PvP (if the rules remained unchanged).

Day T-3
What? Day T-3? Yes, they took 3 days to resolve the first problem...
It started off with a chaotic "hang at creating the username" experience. It was so bad that PvP players have to un-install and re-install the Avalon Wars apps to go back to their main accounts, let alone PvP accounts. What else is new? This happens to my previous Haypi Kingdom, Emross Wars PvP experience where the developers grossly under-estimated the payload of all active PvP players simultaneously logging into the PvP servers at the same time causing overloads and unforeseen bugs unseen on usual play load servers. Similarly, my previous experience with Day-1 was it was so sluggish that it was almost unplayable.

Day 1 - Maroon Sea, 1 slot
Complete Chaos! What was supposedly a 1-day protection for build-up became a Free-for-all attacked and be-attacked situation. I login straight after iFree's (or iFail's) announcement and gain an early advantage. Being an experienced PvP player, I focussed on quickly building up my base non-stop without domistals speed-up knowing that these precious metals will mean a thin line on live and death later. Some inexperienced or perhaps "rich" over-enthusiastic PvP players started attacking others straight off the bat. You will gain small amount of PvP points early as some do not have troops at all if you are lucky. If you are unlucky, they would have also assembled their troops and guess what, you lose troops, lose an early precious teleport turn and worse, without a win and antagonise the player whereby putting you into their favorites, and the early advantage would have been quickly evaporated. It's a 14-day gruelling PvP so pace yourself. Also the rewards towards the end where you can pick to kill off weak players for 110 PvP points would be much more than the initial 10 PvP points peanuts.

My patience paid off as I quickly levelled up my base's 5-stripe Omega Crusader expert synthetic hero to yes, level 10. He could start using the level 10 elite gear given free by iFree. 3 effects here. 1st, a high level Command Center deterred players psychologically from picking you as an easy prey. 2nd, the elite gear could repel a weak attack without elite gear. 3rd, the durability drop during reset would be fewer for level 11-20 players, which was easily achievable before the reset.

I did grumble at getting a synthetic expert rather than an air force expert as I knew the game would be dominated by air force players. That perception changed when I saw a player named Pangloss. I will cover that later.

I started attacking a few players randomly while building up my base non-stop, completing missions and collecting rewards. What I should have done was to check the ranking wisdom heroes to attack and won easily, as I would have a natural advantage against them.

Day 1 ended with a 15 durability wall drop. My wall dropped from 100 to 85 since I was level 11-20. With the dura wall dropped, the hunger games began.

Next problem of resource and credits shortage started...

 

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