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Tuesday, September 1, 2015

[TGT] Secret Paladin


I am playing a low cost version of the TGT Secret Paladin. Anything with low cost and card draw, I am very interested.

Many versions now exist. List down a few in "Read more"

Top 20 Legend New Meta Deck – Secret Paladin! (2,380 dust)



Updated TGT Secret Paladin


2 Avenge
2 Blessing of Wisdom
1 Competitive Spirit
1 Noble Sacrifice
1 Redemption
1 Repentance
2 Argent Squire
2 Secretkeeper
1 Equality
2 Annoy-o-Tron
2 Argent Protector
2 Knife Juggler
2 Shielded Minibot
2 Divine Favor
2 Muster for Battle
2 Truesilver Champion
1 Quartermaster
2 Mysterious Challenger

I have played the updated version and substituted out 1 Mysterious for Eadric the Pure. Somehow, the games I lost because they board clear or I have no draw or I have no board clear later or no way to remove the BIG minion or go through their taunt (esp. TGT Dragon Priest). Also no burst to finish them off when their health was low also costed me games so they healed and I lost. Secretkeeper was gimmicky. Usually it dies before more secrets can be played to buff her. Also Mysterious Challenger anti-synergy with Secretkeeper. Needs some refinement.

Update:
-2 Secretkeeper (gimmicky and anti-synergy with MC)
-1 Truesilver Champion (painful drop for Coghammer)
-1 Mysterious Challenger (1 is enough)
+2 Murloc Knight (they're dead if they do not clear)
+1 Coghammer (I need a taunt)
+1 Consecration (I need a board clear)

I still need to go pass taunts... It plays like a face hunter lol.

Thursday, August 27, 2015

[TGT] Dragon Priest OP



I encountered 2 TGT Dragon Priest decks already. Absolutely no chance. Here are some samples.

http://www.hearthpwn.com/decks/308694-reynads-op-dragon-priest
http://www.hearthpwn.com/decks/309182-tgt-dragon-priest-70-win-ratio

I was totally overrun. My Oil Rogue could not kill anything. Their health or/and attack all got boosted and taunts all over from Battlecry so I could not do anything. Then Blackwing Courrptors started to snipe you like a stronger verison of my SI:7...

Cards with synergy include:
  1. Twilight Whelp [BRM]
  2. Blackwing Technician [BRM]
  3. Wrymrest Agent [TGT]
  4. Twilight Guardian [TGT]
  5. Justicar Trueheart [TGT]
  6. Chillmaw [TGT]
More updates later...

Tuesday, August 25, 2015

The Grand Tournament - Now Available!




Finally, TGT is now available! For some, it might be the longest August in their life since Blizzard announced they would release TGT in August. I started a game against them but have not opened up my 50 TGT packs yet. I will like my son to have the pleasant surprise of opening the packs.

First thing I notice is a tough 5 health minion which is not easy to remove with classic cards unless with combo (e.g. Rogue Poison blade with SI:7). From my experience with Tavern Brawl, some low cost minion like Lowly Squire can snowball to a high attack minion if not removed immediately but expensive to remove with a spell. Multiple inspire minions can take advantage of one or even multiple power-ups & worse if power-ups cost 1 in a single turn.

My experience with Joust was sub-par.

Also, be careful of Acid Maw as it can be a double-edge sword killing your minions if damaged by hero power. However, if used properly, it can be a board clear with UTH. Lock and Load is over-powered or OP as it is like a Gadgetzan Auctioneer, draw spell, play spell, rinse and repeat.

Have fun!

Update: I also realised there are quite a few 6-toughness minions that are difficult to deal with at mid-game. E.g. Maiden of the Lake, Tournament Medic, Frigid Snobold, Pit Fighter, Twilight Guardian, Master Jouster. Suddenly, I felt that the classic deck of 3 or 4 attack weapons does not cut it anymore. Hmmm...

Just let my son opened the pre-released 50 Packs bundle I purchased. My favorite being Legendary Eadric the Pure (7 mana, Battlecry: Change all enemy minions' attack to one). Mass Aldor Peacekeeper over-powered card. First Equality, now Eadric, my goodness.

Update 2: Just read Reynad picks and his no. 1 pick is Lock and Load. I have been the receiving end as well as the dishing out of Lock and Load in Tavern Brawl (forced to do 5 Tavern Brawl wins quest). Goodness, it was really OP! Lock and Load, hunter's mark, arcane shot, hunter's mark, tracking, traps etc. it just kept on going... I shared this with a friend in Hearthstone.

Monday, August 17, 2015

The Grand Tournament Cards (All)


Credits to Hearthstoneplayer.com.

All Grand Tournament cards revealed. Overpowered? You be the judge.

Neutral Legendaries



Neutral Epics



Neutral Rares



Neutral Commons




Druid



Hunter



Mage



Paladin



Priest



Rogue



Shaman



Warlock



Warrior


Tuesday, August 11, 2015

The Grand Tournament Cards (Updates)


Credits to Hearthstoneplayer.com

Shaman is sheer crazy. Especially with the healing wave potentially healing 14 health (3 mana cost) per card. 2 heals and you are almost perfect health again.

Neutral Legendaries



Wednesday, August 5, 2015

Hearthstone New Mechanic: Joust and New Rank Rewards






Joust Clarifications

  • The basic rule for Joust is that in order to win the Joust, the initiating player must reveal a higher mana cost minion than the opponent. If this is not achieved, for whatever reason, the initiating player will not win the Joust, and the Joust effect will not be activated. It is not possible to "draw" in a Joust; the initiating player either wins or does not.
    • If the minion is lower cost, or the two are of equal cost, the secondary effect will not activate.
    • If the initiating player has no minion left to reveal, they will automatically lose the Joust. If neither player has minions left to reveal, the initiating player will lose the Joust.
    • If the opponent has no minion left to reveal, but the initiating player does, the initiating player will win the Joust by default.
  • Jousting uses the base cost of the minions, regardless of any modifications, such as Molten Giant.
  • During a Joust, both minions are revealed to both players.
  • Jousting reveals a minion from each player's unused deck. The minions are selected at random, not by order of placement in the deck.

Sunday, August 2, 2015

Ysera at 7 Mana?


Well I played against a player Mopop and he played Ysera at 7 mana against me. The card was not created by Unstable Portal as it would show "Card created by unstable portal" (I triple checked) and I recalled he did not play Unstable Portal the whole game. I did not have a screenshot but I will next time after discussing with a friend Seannie. I almost fell off my chair when he played Ysera the turn I was going to play AOW with a Senjin Shieldmasta on board that turn. Needless to say I lost that game. I did not mind losing to a better play or I misplayed but this was so cheese...

Update: Looking around the forums, it IS possible to play Ysera at turn 7 by playing Dragon Consort earlier. "The next dragon you play (in the game, not only in the turn) costs (2) mana less". Well, I should have paid more attention... He was legit.

*Update: He was playing Mage and Dragon Consort was a Paladin class card, so still not solved.


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