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Wednesday, February 10, 2016

Hearthstone - Standard Vs Wild




Changes to Hearthstone:
  1. 9 more card slots - Total 18 card slots altogether
  2. Standard Format - Deck built solely from a pool of cards that were released in the current and previous calendar year, along with a core foundation of the Basic and Classic card sets (which will always be valid for Standard). Standard will only battle Standard format deck
  3. Wild Format - Decks built on any available card. Wild will battle with Wild format deck
  4. Tournaments & esports - Based on Standard format.
  5. Arena - Based on Wild format.

Standard promises a fresher Hearthstone experience!
  • Standard will help make for a more dynamic and balanced metagame.
  • A select set of cards makes each new card have more impact!
  • The developers will have more freedom to design exciting new cards.
  • It lets newer players jump in faster without having to collect as many cards.

Personally, I felt this is a good change. Both in keeping entry level for new players easier and also the meta fresh. Likewise, even experience players need to keep up with the card collection.

Wednesday, January 20, 2016

Secret Paladin


I have not been posting for a while. Secret Paladin might be an old deck after LoE came out. However, I still like to post this due to 3 potent points.

1. It recks me
2. It is fast (win or lose, good for ranking)
3. No Legendaries (cheap)



I am not sure whether to rename this deck to Sickening Paladin if you cannot kill the Secret Keeper/Knife Juggler and it starts to buff up/knife you and gets redemption etc. Even with board clears, the divine shield (shielded minibot, coghammer) protects the buff up (avenge, BOK) minion. So, it can be a bit annoying. Anyway, this plays a bit like face Hunter. Credits to Muirhead.

There are definitely different flavors of it, like replacing Piloted Shredders with TrueSilver Champions or 1 Quarter-Master. It is fast off the block, thins the deck and sickening draw to keep the pressure up. Perhaps the new Reno decks with board clears is one of the counters and of course, freeze mages. If you can kill the buff up Mysterious Challenger (sequence - Repentance/Noble sacrifice, Avenge, Redemption & Competitive Spirit) with a BGH or removal, it can be devastating for them as they do not not have legendaries.

Sunday, November 15, 2015

Hearthstone LoE Strategy Guide - The Temple of Orsis


The Temple of Orsis

Personally, I used Dragon Priest to clear the whole 1st wing. After playing, I recommend the following below.

Zinaar

Normal: Draw a card. Give your opponent a Wish.
Heroic: Draw a card. Gain a Mana Crystal. Give your opponent a Wish.

For normal, I guess you can clear with any class. You will have an easy time with Priest, Rogue, Mage and Mill Druid. My son even cleared it with Face Hunter.
For Heroic, I will recommend Flamewaker/Mana Wyrm Spell Mage and Mill Rogue.

Recommended Class: Normal (any class), Heroic (Mage, Rogue, Druid)
Recommended Cards: Flamewaker, Mana Wyrm, Frostbolt, Mirror Image, Ice Lance, Fireball, Flamecannon.

Thursday, October 15, 2015

Arena 8-3 Deck - Hunter [TGT]




Hearthstone arena picked Hunter for the first time (no Paladins, Rogue, Druid or Mage choices). Heartharena Deck Tier score only 63.3.

I was hoping for 3 wins to breakeven.

Final score 8-3.

Rewards 190 gold, 20 dust and 1 pack. Pathetic.

Thursday, October 8, 2015

Arena 12 Wins Deck - Paladin [TGT]


My 1st Arena 12 wins deck. Mid-range Paladin. TGT.

http://www.heartharena.com/arena-run/3y5pwa

Final Score 12-2

Look mum, NO Murloc Knights & Mukla's Champion (well, perhaps a Silver Hand Regent...) and NO Legendary.

It was also 1K dust only!

Deck Tier score 69.2.



MVPs are the 3 Krakens, Redemption+Elven, Silver Hand Regent, Stormwind, Aldo PeaceKeeper, 2 Spellbreakers, 2 TrueSilver, Defender of Argus. The bench players also contributed a lot like the taunts. Btw, DO NOT depend your life on Joust. Just treat it like a bonus.

Deck



Rewards



Perhaps to highlight 2 choice differences from Heartharena:
  1. Fencing Coach vs Gnomish Experimenter - Chose Fencing Coach. Hoping to get a Murloc Knight or Mukla's Champion, sadly none. I cannot afford my Kraken to become Chicken. Also not many spells (just Consecration and Redemption).
  2. Defender of Argus vs Emperor Cobra - Chose Defender of Argus. Paladin has Silver Hand Recruits. Always tried to buff 2 minions. Synergy with Silver Hand Regent, Fencing Coach and Maiden of the Lake.

Deck Reward



Yum, yum, Twilight Guardian. Good for the TGT Dragon Priest deck...

Thursday, September 10, 2015

[TGT] Arena Paladin




I started arena again after I took a long break and drafted paladin. First run and I had a 6-3.
http://www.heartharena.com/arena-run/0ju873

Some of the cards I felt that are OP or overpowered:
  1. Murloc Knight - esp. power up and get another Murloc Knight + a Silverhand Recruit
  2. Seal of Champion - basically a free kill at the early stages
  3. Mukla's Champion - if you have board or Muster for Battle before hand
  4. Kvaldir Raider - somewhat effective since it's only a single threat
If you see them in arena drafts, my recommendation is to pick them.

Tuesday, September 1, 2015

[TGT] Secret Paladin


I am playing a low cost version of the TGT Secret Paladin. Anything with low cost and card draw, I am very interested.

Many versions now exist. List down a few in "Read more"

Top 20 Legend New Meta Deck – Secret Paladin! (2,380 dust)



Updated TGT Secret Paladin


2 Avenge
2 Blessing of Wisdom
1 Competitive Spirit
1 Noble Sacrifice
1 Redemption
1 Repentance
2 Argent Squire
2 Secretkeeper
1 Equality
2 Annoy-o-Tron
2 Argent Protector
2 Knife Juggler
2 Shielded Minibot
2 Divine Favor
2 Muster for Battle
2 Truesilver Champion
1 Quartermaster
2 Mysterious Challenger

I have played the updated version and substituted out 1 Mysterious for Eadric the Pure. Somehow, the games I lost because they board clear or I have no draw or I have no board clear later or no way to remove the BIG minion or go through their taunt (esp. TGT Dragon Priest). Also no burst to finish them off when their health was low also costed me games so they healed and I lost. Secretkeeper was gimmicky. Usually it dies before more secrets can be played to buff her. Also Mysterious Challenger anti-synergy with Secretkeeper. Needs some refinement.

Update:
-2 Secretkeeper (gimmicky and anti-synergy with MC)
-1 Truesilver Champion (painful drop for Coghammer)
-1 Mysterious Challenger (1 is enough)
+2 Murloc Knight (they're dead if they do not clear)
+1 Coghammer (I need a taunt)
+1 Consecration (I need a board clear)

I still need to go pass taunts... It plays like a face hunter lol.

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