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Tuesday, July 12, 2016

Spartania Casual Strategy - Treasures/Collectibles

Here is Spartania Casual Strategy treasures for quick reference. Since Spartania released their treasures, there is more incentive to enter arena and attack someone successfully. The treasures upgrade your hero, entire squadron, defence hp and attack by increments of 5% per level i.e. 2 levels of the treasure upgrade is equivalent to 1 upgrade. I find it more efficient as it upgrades entire squadron of same troops, buildings and defence structures instead of 1 unit at a time. At high levels, the number of treasures needed increases about like 1, 3 or 4, 7, 12, 20...

Tuesday, June 7, 2016

Spartania: Casual Strategy Guide & Tips - Part 2

Spartania Offensive Strategy/Tips

If I have the chance to buy ambrosia and replay Spartania: Casual Strategy all over again, I would have done it differently. I did mention that in my previous post after reviewing the lowest level top 50 player GodIsAlive/JesusIsKing (currently level 32 / rank 26) and also Xinot20002645 who has just overtaken MisterE to be No. 1.
Update: I will review Dennsimus and pablomat who are very successful at low levels right now since the game rules have changed a bit.

Firstly, I would have spent some money to get the 2nd builder immediately. No commission for that, but kind of save you a lot of heartache, trouble and time to get that 2nd builder.

Secondly, this game favors the aggressor or attacker which I would have devoted all or most of my resources to my offensive upgrades. Why? E.g. If you pour in 3/4 of your resources to offense, you can defeat an opponent who put in 1/2 of his resources in defence, simple Maths. Of course you can argue about good defensive formation and bad offensive troop release but if the gap is too wide, you will be overrun. Also, you can get back your resources quickly by looting barbarians/players. Contrary, getting them organically from gold mines and food producers takes forever.

Let us take a look at Dennisimus offense who has reached top 50 at an impressive of only level 41.

Monday, May 30, 2016

Spartania: Casual Strategy - Server Up


We are pleased to inform you that the servers are back up and running, and we've added some extra security measures to avoid such incidents in the future! We'd like to remind you that you can always contact us at contact@spartonix.com if you ever need our help with anything involving Spartania!

Spartania: Casual Strategy - Maintenance


Hello Fellow Spartans!
Because of an unexpected server error, some of you may have lost a few hours of progress... Our servers are currently offline in order to prepare them to prevent such issues from happening. We understand and are truly sorry for the trouble and frustration, and as an apology every user that was affected by this has received 1000 Ambrosia bottles.

We're working hard to avoid such errors in the future, and we thank you for your patience and understanding. Good luck, Commanders!

Friday, May 20, 2016

Spartania: Casual Strategy Guide & Tips - Part 1

I am playing Spartania: Casual Strategy and it is pretty fun. It is somewhat similar to CoC except it's more like a side-scrolling 3D attack/defence game. Emily Goldring did a super job of a very comprehensive Spartania: Casual Strategy Review so I will not cover that here.

This is my current defence and it is very effective against the barbarian's attacks. So far, I have been breached perhaps fewer than 5 times (usually 2 levels higher) by the barbarians and no player has ever been successful yet.

I tried to find strategy, tips or guide online but I was in vain. So, I am here to help you. If I have the chance to restart again, I may play differently especially after reviewing the lowest level top 50 player GodIsAlive/JesusIsKing (currently level 32 / rank 26) and also Xinot20002645 who has just overtaken MisterE to be No. 1.

My initial strategy was to build a solid defence so that I could get ambrosia by successfully defending the barbarians' attacks. Since I needed 1300 ambrosia for the next builder, I could not wait passively to collect 2 ambrosia bottles that randomly appeared on top of the commander's tent. I noticed that I was attacked by the barbarians only when I was online at the defensive screen. So, I actively stayed on the defensive troop's screen as often and as long as possible to increase my chances of being attacked by barbarians. After the second builder, everybody is even game as you cannot recruit anymore.

Friday, April 29, 2016

Hearthstone WOG Twin Emperor Vek'lor OP

Just had my first taste of WOG in order to get the free packs. I used aggro warrior to get the 2 wins and 7 wins.

Winrate was not too bad until I met up with warrior with a +10 armor minion if C'Thun has at least 10 attack and he used it with Bran so +20. Fine, his anti-aggro strategy works. Priest, Druid and Hunter were pretty bad match-up too.

Wait until you meet the Druid with Twin Emperor Vek'lor. But before even that card, the Druid was buffing his C'Thun all the way but as an aggro, I knew I needed to finish him off perhaps about turn 7. Then he played taunts after taunts. Also removals.

A few WOG cards that left me with a particularly deep impression. I find 2 effects with a decent body to be ridiculously broken e.g. taunt + buff C'Thun.
  1. Twin Emperor Vek'lor (7 mana) (2 x 4/6 taunts) - The new Dr 7 or Emperor 7 rather.
  2. Dark Arakkoa (6 mana) - 2 effects! Taunt + buff C'Thun. What's more, a common card!
  3. Cazed Worshipper (5 mana) - Taunt + buff C'Thun again. At least it's an epic.
  4. Fandral Staghelm (4 mana) - decent body but the combine both effect is out of this world
  5. C'Thun's Chosen (4 mana) - 2 effects! Divine shield + buff C'Thun. Common...
  6. Disciple of C'Thun (3 mana) - 2 damage + buff C'Thun, wtf. Combine with Bran for extra results...
  7. Twilight Elder (3 mana) - Soft taunt as it buffs C'Thun every turn. Common again.
  8. Beckoner of Evil (2 mana) - decent body + buff C'Thun. Common.
It's like you want to ignore those C'Thun buffing minions and try to go for face to end the game before turn 10. Then 5, 6, 7 the taunts started to appear, sometimes Druid's taunts. What's worse if it was combined with Bran and the effect was doubled. My friend Markos even showed me how it was done with a Druid's +2 mana crystal that turn at turn 8 and end the game with a spectacular 36 damage clearing my board with Bran and killing me...

Who said Druid was nerfed.

All WOG cards.

Thursday, April 21, 2016

Hearthstone Nerfs Apr 2016

Total of 12 cards are being nerfed.
  • Druid - 3 cards
  • Silence/Removal - 4 cards
  • Powerful neutral minions - 5 cards.


  1. AOL - draw down from 2 cards to 1 card.
  2. FON - no charge. Cost down from 6 to 5 and treants remain.
  3. Keeper - health down from 4 to 2.

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