/*-------------------- Javascript for show hidden sections of post (SeeSoon 20150105) --------------------*/


Thursday, October 8, 2015

Arena 12 Wins Deck - Paladin [TGT]

My 1st Arena 12 wins deck. Mid-range Paladin. TGT.


Final Score 12-2

Look mum, NO Murloc Knights & Mukla's Champion (well, perhaps a Silver Hand Regent...) and NO Legendary.

It was also 1K dust only!

Deck Tier score 69.2.

MVPs are the 3 Krakens, Redemption+Elven, Silver Hand Regent, Stormwind, Aldo PeaceKeeper, 2 Spellbreakers, 2 TrueSilver, Defender of Argus. The bench players also contributed a lot like the taunts. Btw, DO NOT depend your life on Joust. Just treat it like a bonus.



Perhaps to highlight 2 choice differences from Heartharena:
  1. Fencing Coach vs Gnomish Experimenter - Chose Fencing Coach. Hoping to get a Murloc Knight or Mukla's Champion, sadly none. I cannot afford my Kraken to become Chicken. Also not many spells (just Consecration and Redemption).
  2. Defender of Argus vs Emperor Cobra - Chose Defender of Argus. Paladin has Silver Hand Recruits. Always tried to buff 2 minions. Synergy with Silver Hand Regent, Fencing Coach and Maiden of the Lake.

Deck Reward

Yum, yum, Twilight Guardian. Good for the TGT Dragon Priest deck...

Thursday, September 10, 2015

[TGT] Arena Paladin

I started arena again after I took a long break and drafted paladin. First run and I had a 6-3.

Some of the cards I felt that are OP or overpowered:
  1. Murloc Knight - esp. power up and get another Murloc Knight + a Silverhand Recruit
  2. Seal of Champion - basically a free kill at the early stages
  3. Mukla's Champion - if you have board or Muster for Battle before hand
  4. Kvaldir Raider - somewhat effective since it's only a single threat
If you see them in arena drafts, my recommendation is to pick them.

Tuesday, September 1, 2015

[TGT] Secret Paladin

I am playing a low cost version of the TGT Secret Paladin. Anything with low cost and card draw, I am very interested.

Many versions now exist. List down a few in "Read more"

Top 20 Legend New Meta Deck – Secret Paladin! (2,380 dust)

Updated TGT Secret Paladin

2 Avenge
2 Blessing of Wisdom
1 Competitive Spirit
1 Noble Sacrifice
1 Redemption
1 Repentance
2 Argent Squire
2 Secretkeeper
1 Equality
2 Annoy-o-Tron
2 Argent Protector
2 Knife Juggler
2 Shielded Minibot
2 Divine Favor
2 Muster for Battle
2 Truesilver Champion
1 Quartermaster
2 Mysterious Challenger

I have played the updated version and substituted out 1 Mysterious for Eadric the Pure. Somehow, the games I lost because they board clear or I have no draw or I have no board clear later or no way to remove the BIG minion or go through their taunt (esp. TGT Dragon Priest). Also no burst to finish them off when their health was low also costed me games so they healed and I lost. Secretkeeper was gimmicky. Usually it dies before more secrets can be played to buff her. Also Mysterious Challenger anti-synergy with Secretkeeper. Needs some refinement.

-2 Secretkeeper (gimmicky and anti-synergy with MC)
-1 Truesilver Champion (painful drop for Coghammer)
-1 Mysterious Challenger (1 is enough)
+2 Murloc Knight (they're dead if they do not clear)
+1 Coghammer (I need a taunt)
+1 Consecration (I need a board clear)

I still need to go pass taunts... It plays like a face hunter lol.

Thursday, August 27, 2015

[TGT] Dragon Priest OP

I encountered 2 TGT Dragon Priest decks already. Absolutely no chance. Here are some samples.


I was totally overrun. My Oil Rogue could not kill anything. Their health or/and attack all got boosted and taunts all over from Battlecry so I could not do anything. Then Blackwing Corruptors started to snipe you like a stronger verison of my SI:7...

Cards with synergy include:
  1. Twilight Whelp [BRM]
  2. Blackwing Technician [BRM]
  3. Wrymrest Agent [TGT]
  4. Twilight Guardian [TGT]
  5. Blackwing Corruptors [BRM]
  6. Justicar Trueheart [TGT]
  7. Chillmaw [TGT]
More updates later...

Tuesday, August 25, 2015

The Grand Tournament - Now Available!

Finally, TGT is now available! For some, it might be the longest August in their life since Blizzard announced they would release TGT in August. I started a game against them but have not opened up my 50 TGT packs yet. I will like my son to have the pleasant surprise of opening the packs.

First thing I notice is a tough 5 health minion which is not easy to remove with classic cards unless with combo (e.g. Rogue Poison blade with SI:7). From my experience with Tavern Brawl, some low cost minion like Lowly Squire can snowball to a high attack minion if not removed immediately but expensive to remove with a spell. Multiple inspire minions can take advantage of one or even multiple power-ups & worse if power-ups cost 1 in a single turn.

My experience with Joust was sub-par.

Also, be careful of Acid Maw as it can be a double-edge sword killing your minions if damaged by hero power. However, if used properly, it can be a board clear with UTH. Lock and Load is over-powered or OP as it is like a Gadgetzan Auctioneer, draw spell, play spell, rinse and repeat.

Have fun!

Update: I also realised there are quite a few 6-toughness minions that are difficult to deal with at mid-game. E.g. Maiden of the Lake, Tournament Medic, Frigid Snobold, Pit Fighter, Twilight Guardian, Master Jouster. Suddenly, I felt that the classic deck of 3 or 4 attack weapons does not cut it anymore. Hmmm...

Just let my son opened the pre-released 50 Packs bundle I purchased. My favorite being Legendary Eadric the Pure (7 mana, Battlecry: Change all enemy minions' attack to one). Mass Aldor Peacekeeper over-powered card. First Equality, now Eadric, my goodness.

Update 2: Just read Reynad picks and his no. 1 pick is Lock and Load. I have been the receiving end as well as the dishing out of Lock and Load in Tavern Brawl (forced to do 5 Tavern Brawl wins quest). Goodness, it was really OP! Lock and Load, hunter's mark, arcane shot, hunter's mark, tracking, traps etc. it just kept on going... I shared this with a friend in Hearthstone.

Monday, August 17, 2015

The Grand Tournament Cards (All)

Credits to Hearthstoneplayer.com.

All Grand Tournament cards revealed. Overpowered? You be the judge.

Neutral Legendaries

Neutral Epics

Neutral Rares

Neutral Commons










Tuesday, August 11, 2015

The Grand Tournament Cards (Updates)

Credits to Hearthstoneplayer.com

Shaman is sheer crazy. Especially with the healing wave potentially healing 14 health (3 mana cost) per card. 2 heals and you are almost perfect health again.

Neutral Legendaries

Related Posts with Thumbnails
Copyright © 2015 My iPhone iPad Blog. All rights reserved.

Home | About | Contact | Privacy Policy | Disclaimer