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Please update me or let me know if I have misrepresented anyone. Again, the highest solo battle kill record for the unique player will be r...

Tuesday, November 21, 2023

Massive Warfare - Ultimate Abilities Cooldown and Duration (Updated)


Credits to Gezelle Roberts, here's the cooldown and duration of Neptune Berserk. Cooldown, duration and range table below.
Predator at 17 17 0 17 0, 85% attack paint. No vehicle skill yet.

T8 Vehicle Ultimate Ability Duration
Hovercraft (Neptune) [Berserk]: Activate a berserk mode, momentarily supercharging the vehicle's ammunition for rapid fire and increased harm. Initial Cooldown: 20 s
Effect: 6 s
Cooldown: 13 s

Recharge cycle: 20 s
Helicopter (KA-50) [Satellite EMP]: Release a satellite-driven EMP, momentarily silencing vehicles in the vicinity. The vehicle harnesses energy, healing for each affected adversary. Initial Cooldown: 20 s
Effect: 4 s
AoE: 9 m (I estimated)
Cooldown: 26 s

Recharge cycle: 30 s
Tank (T08) [War Turtle]: Use the War Turtle defense, rendering the vehicle invulnerable for a brief span. The energy from every received impact replenishes the vehicle, determined by the potency of the attack. Initial Cooldown: 7 s
Effect: 3 to 4 s
Cooldown: 8 s

Recharge cycle: 12 s
Helicopter (VIP Predator) [Mega Mine]: Trigger a powerful explosion, inflicting significant damage to enemies within its blast radius. Initial Cooldown: 16 s
Effect: 0 s
AoE: 6 m (I estimated)
Cooldown: 33 s

Recharge cycle: 33 s

Timings (9x):
4:44, 4:11, 3:38, 3:05, 2:32, 1:59, 1:26, 0:53, 0:20


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