Credits to Gezelle Roberts, here's the cooldown and duration of Neptune Berserk. Cooldown, duration and range table below.
T8 Vehicle | Ultimate Ability | Duration |
---|---|---|
Hovercraft (Neptune) | [Berserk]: Activate a berserk mode, momentarily supercharging the vehicle's ammunition for rapid fire and increased harm. | Initial Cooldown: 20 s Effect: 6 s Cooldown: 13 s Recharge cycle: 20 s |
Helicopter (KA-50) | [Satellite EMP]: Release a satellite-driven EMP, momentarily silencing vehicles in the vicinity. The vehicle harnesses energy, healing for each affected adversary. | Initial Cooldown: 20 s Effect: 4 s AoE: 9 m (I estimated) Cooldown: 26 s Recharge cycle: 30 s |
Tank (T08) | [War Turtle]: Use the War Turtle defense, rendering the vehicle invulnerable for a brief span. The energy from every received impact replenishes the vehicle, determined by the potency of the attack. | Initial Cooldown: 7 s Effect: 3 to 4 s Cooldown: 8 s Recharge cycle: 12 s |
Helicopter (VIP Predator) | [Mega Mine]: Trigger a powerful explosion, inflicting significant damage to enemies within its blast radius. | Initial Cooldown: 16 s Effect: 0 s AoE: 6 m (I estimated) Cooldown: 33 s Recharge cycle: 33 s Timings (9x): 4:44, 4:11, 3:38, 3:05, 2:32, 1:59, 1:26, 0:53, 0:20 |
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