Joust Clarifications
- The basic rule for Joust is that in order to win the Joust, the initiating player must reveal a higher mana cost minion than the opponent. If this is not achieved, for whatever reason, the initiating player will not win the Joust, and the Joust effect will not be activated. It is not possible to "draw" in a Joust; the initiating player either wins or does not.
- If the minion is lower cost, or the two are of equal cost, the secondary effect will not activate.
- If the initiating player has no minion left to reveal, they will automatically lose the Joust. If neither player has minions left to reveal, the initiating player will lose the Joust.
- If the opponent has no minion left to reveal, but the initiating player does, the initiating player will win the Joust by default.
- Jousting uses the base cost of the minions, regardless of any modifications, such as Molten Giant.
- During a Joust, both minions are revealed to both players.
- Jousting reveals a minion from each player's unused deck. The minions are selected at random, not by order of placement in the deck.