Avalon Wars - PvP
1st PvP: 0 points
2nd PvP: 4,875 points
3rd PvP: 6,550 points (exchanged for mk4 NDA Amp)
4th PvP: 6,187 points (total now 7,612 points)
Well, I made it back from my 2nd Avalon Wars PvP alive finally. I would like to share with you personally first-hand my gruelling 14-day survivor experience (yes, similar to the Survivor reality show) and how can I improve for my next PvP (if the rules remained unchanged).
Day T-3
What? Day T-3? Yes, they took 3 days to resolve the first problem...
It started off with a chaotic "hang at creating the username" experience. It was so bad that PvP players have to un-install and re-install the Avalon Wars apps to go back to their main accounts, let alone PvP accounts. What else is new? This happens to my previous Haypi Kingdom, Emross Wars PvP experience where the developers grossly under-estimated the payload of all active PvP players simultaneously logging into the PvP servers at the same time causing overloads and unforeseen bugs unseen on usual play load servers. Similarly, my previous experience with Day-1 was it was so sluggish that it was almost unplayable.
Day 1 - Maroon Sea, 1 slot
Complete Chaos! What was supposedly a 1-day protection for build-up became a Free-for-all attacked and be-attacked situation. I login straight after iFree's (or iFail's) announcement and gain an early advantage. Being an experienced PvP player, I focussed on quickly building up my base non-stop without domistals speed-up knowing that these precious metals will mean a thin line on live and death later. Some inexperienced or perhaps "rich" over-enthusiastic PvP players started attacking others straight off the bat. You will gain small amount of PvP points early as some do not have troops at all if you are lucky. If you are unlucky, they would have also assembled their troops and guess what, you lose troops, lose an early precious teleport turn and worse, without a win and antagonise the player whereby putting you into their favorites, and the early advantage would have been quickly evaporated. It's a 14-day gruelling PvP so pace yourself. Also the rewards towards the end where you can pick to kill off weak players for 110 PvP points would be much more than the initial 10 PvP points peanuts.
My patience paid off as I quickly levelled up my base's 5-stripe Omega Crusader expert synthetic hero to yes, level 10. He could start using the level 10 elite gear given free by iFree. 3 effects here. 1st, a high level Command Center deterred players psychologically from picking you as an easy prey. 2nd, the elite gear could repel a weak attack without elite gear. 3rd, the durability drop during reset would be fewer for level 11-20 players, which was easily achievable before the reset.
I did grumble at getting a synthetic expert rather than an air force expert as I knew the game would be dominated by air force players. That perception changed when I saw a player named Pangloss. I will cover that later.
I started attacking a few players randomly while building up my base non-stop, completing missions and collecting rewards. What I should have done was to check the ranking wisdom heroes to attack and won easily, as I would have a natural advantage against them.
Day 1 ended with a 15 durability wall drop. My wall dropped from 100 to 85 since I was level 11-20. With the dura wall dropped, the hunger games began.
Next problem of resource and credits shortage started...